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Earth[]

E Rank[]

Name Effect Type MP Cost
Feeling Fine Raises attack slightly after use; increase disappears if you spin the Amulet Physical 13
Windup Spend one turn charging up, deal high damage on second turn. Charge is lost if you spin the Amulet Physical 16
Break Deals 27 damage, regardless of your attack or target's defense. Damage is halved by Resist Earth ability. Physical 13
Ulvi Standard attack Magical 10
Barrid Create a barrier which blocks attacks, but not status spells. Blocks an amount of damage before it breaks, dependent upon caster's Wisdom Magical 16
Ramak Raises the defense of your entire team by 25% for three turns, including the casting round. Increase is overruled by any Samak spell Magical 10

D Rank[]

Name Effect Type MP Cost
Kiai Blast Raises attack moderately after use; increase disappears if you spin the Amulet Physical 22
Charge Spend one turn charging up, deal high damage on second turn. Charge is lost if you spin the Amulet Physical 27
Crush Deals 48 damage, regardless of your attack or target's defense. Damage is halved by Resist Earth ability. Physical 22
Ulvis Standard attack Magical 17
Barridis Create a barrier which blocks attacks, but not status spells. Blocks an amount of damage before it breaks, dependent upon caster's Wisdom Magical 27
Ramakis Raises the defense of your entire team by 50% for three turns, including the casting round. Increase is overruled by any Samak spell Magical 17

C Rank[]

Name Effect Type MP Cost
Spirit Blast Raises attack noticeably after use; increase disappears if you spin the Amulet Physical 29
Blast Deals 68 damage, regardless of your attack or target's defense. Damage is halved by Resist Earth ability. Physical 29
Ulvia Standard attack Magical 23
Magma Reduces target's HP by 25% of current HP, rounded down. Low accuracy Physical 23
Ragulth Raises the attack of your entire team by 50% for three turns, including the casting round. Increase is overruled by any Sagu spell Magical 35
Libarid Creates a barrier in front of each of your Beasts which blocks a single attack. Lasts two turns Magical 35

B Rank[]

Name Effect Type MP Cost
Dash Spend one turn charging up, deal high damage on second turn. Charge is lost if you spin the Amulet Physical 43
Ulviluna Standard attack Magical 28
Barridia Create a barrier which blocks attacks, but not status spells. Blocks an amount of damage before it breaks, dependent upon caster's Wisdom Magical 43
Ramakia Raises the defense of your entire team by 75% for three turns, including the casting round. Increase is overruled by any Samak spell Magical 30
Mantle Reduces target's HP by 50% of current HP, rounded down. Low accuracy Physical 35
Cover Increases user's defense, and may intercept an attack aimed at an ally 22
Lapias Raises the speed of your entire team by 75% for three turns, including the casting round. Increase is overruled by any Sapi spell Magical 30

A Rank[]

Name Effect Type MP Cost
High Spirits Raises attack greatly after use; increase disappears if you spin the Amulet Physical 42
Ulvilude Standard attack Magical 33
Ramakite Raises the defense of your entire team by 100% for three turns, including the casting round. Increase is overruled by any Samak spell Magical 38
Life Blast Deals more damage the lower your health is Physical 42
Earth Protect Reduces damage taken by half for two turns 28
Libaridia Creates a barrier in front of each of your Beasts which blocks a single attack. Lasts two turns Magical 52

S Rank[]

Name Effect Type MP Cost
Explode Deals 150 damage, regardless of your attack or target's defense. Damage is halved by Resist Earth ability. Physical 47
Barrian Create a barrier which blocks attacks, but not status spells. Blocks an amount of damage before it breaks, dependent upon caster's Wisdom Magical 57
Fossa Magna Reduces target's HP to 1. If target is already at 1 HP, deals 1 damage. Low accuracy Physical 57
Ragulina Raises the attack of your entire team by 100% for three turns, including the casting round. Increase is overruled by any Sagu spell Magical 57
Mitrea Raises all stats of your entire team by 25% for three turns, including the casting round. Increases are overruled by their respective Wind spells Magical 57
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